The modeling is minimal, just a box, a spring and a hemisphere. The point of this project is to teach you how place a specific image, in this case a face, onto a specific part of a cube. This involves using a "Multi-Sub Object" and identifiying the proper "Material ID" numbers of that cubes polygons.

Also note the use of the 15mm setting on the camera lens. This setting gives the animation an exaggerated perspective and adds to the cartoon like feel.