Course: 638 – Advanced Creature Sculpting for Games and Video – Certificates of Competency


Course DescriptionThe “Advanced Creature Sculpting for Games and Film” course continues where the beginning class leaves off. Student will sculpt a larger character (approximately 18 inches) using a disassembling armature. Greater detail to accurate anatomical structure is stressed. Film and video studios hire sculptors for this task. Larger studios hire full time staff and smaller studios hire freelance talent. Sculptors are also employed by toy manufacturers and industry. Many animation schools require samples of creature/character sculpture as portfolio requirements.

Coursework includes the study of vertebrate anatomy, character design skills, complex armature construction, and modeling techniques.



At the end of this course you will be awarded a Certificate of Competency/Completion.

Students earning a grade of A or B will receive the" Certificate of Competency".

Students earning a grade of C will be awarded the "Certificate of Completion".

Students earning a D will not receive a certificate.

Those students earning an A are given a certificate titled "Creature Designer".

Those students earning a B are given a certificate titled "Creature Sculptor".

Those students earning a C are given a certificate titled "Sculptors Assistant".

Below are three lists indicating the skills you should have when awarded one of the three COC's.

Master Sculptor

  1. Demonstrates importance of reading, writing, listening & speaking.
  2. Demonstrates critical thinking and problem solving skills.
  3. Demonstrates practice of workplace health and safety laws.
  4. Demonstrates self-management, positive work ethics, and personal integrity.
  5. Demonstrates collaboration, teamwork, conflict resolution, and leadership skills.
  6. Demonstrates a working knowledge of appropriate technological tool.
  7. Demonstrates understanding of class goals, objectives, guidelines, and careers.
  8. Understands complex facial anatomy.
  9. Understands comparative vertebrate skeletal structure.
  10. Understands comparative muscular structure.
  11. Knows common surface anatomy terminology.
  12. Understands common vertebral stances.
  13. Understand functions of vertebrate stances.
  14. Understands complex armature construction.
  15. Creatively poses characters.
  16. Understands various modeling mediums.
  17. Follows appropriate modeling procedures.
  18. Constructs appropriate modeling tools.
  19. Use tools/materials to create appropriate textures.
  20. Brings final sculptures to final finish.
  21. Understands the integration of tangible 3D objects into computer 3d.

Character Designer

  1. Demonstrates importance of reading, writing, listening & speaking.
  2. Demonstrates critical thinking and problem solving skills.
  3. Demonstrates practice of workplace health and safety laws.
  4. Demonstrates self-management, positive work ethics, and personal integrity.
  5. Demonstrates collaboration, teamwork, conflict resolution, and leadership skills.
  6. Demonstrates a working knowledge of appropriate technological tool.
  7. Demonstrates understanding of class goals, objectives, guidelines, and careers.
  8. Able to construct armatures.
  9. Understands basic facial anatomy.
  10. Understands basic vertebrate skeletal structure.
  11. Understands basic human muscular structure.
  12. Knows common surface anatomy terminology.
  13. Understand functions of vertebrate stances.
  14. Sculpts characters from sketches.
  15. Creatively poses characters.
  16. Understands various modeling mediums.
  17. Follows appropriate modeling procedures.
  18. Uses appropriate modeling tools.
  19. Use tools/materials to create appropriate textures.
  20. Brings final sculptures to final finish.
  21. Understands the integration of tangible 3D objects into computer 3d.

Creature Sculptor

  1. Demonstrates importance of reading, writing, listening & speaking.
  2. Demonstrates critical thinking and problem solving skills.
  3. Demonstrates practice of workplace health and safety laws.
  4. Demonstrates self-management, positive work ethics, and personal integrity.
  5. Demonstrates collaboration, teamwork, conflict resolution, and leadership skills.
  6. Demonstrates a working knowledge of appropriate technological tool.
  7. Demonstrates understanding of class goals, objectives, guidelines, and careers.
  8. Understands basic facial anatomy.
  9. Understands basic vertebrate skeletal structure.
  10. Understands basic human muscular structure.
  11. Knows common surface anatomy terminology.
  12. Understands common vertebral stances.
  13. Understand functions of vertebrate stances.
  14. Sculpts characters from sketches.
  15. Understands basic armature construction.
  16. Properly poses characters.
  17. Understands various modeling mediums.
  18. Follows appropriate modeling procedures.
  19. Uses appropriate modeling tools.
  20. Use tools/materials to create appropriate textures.
  21. Brings final sculptures to final finish.