Facial animation often uses a process known as "Morphing". In this this project you will model a character face using a program called "Sculptris". Then you will export the face into a program called 3D Max.
In 3D Max you will make multiple copies of the face. These are called "targets". You will tweak each target to have a different facial expression; smile, frown, eyebrow raised, etc..
Then in 3D Max you will use a modifier called "Morpher" to blend the targets together and create an animated sequence.